N64 Recomp Launcher – N64RecompLauncher v1.58

N64 Recomp Launcher – N64RecompLauncher v1.58

🚨 N64RecompLauncher v1.58 is live! 🚨

The latest update brings some under-the-hood improvements that’ll make launching recompiled N64 games smoother than ever—especially if you’re tinkering with custom runners or backends. Here’s the lowdown:

🔹 Runner command parsing gets a serious upgrade

→ Now properly splits commands into executable + arguments, fixing quirks with quoting, spaces in paths, and multi-argument setups.

→ Think: `mupen64plus –gfx mupen64plus-video-rice …` now works exactly as expected.

🔹 Better support for diverse N64 recompiler backends

→ Improved compatibility with Rice, Glide64, AngryLion, and newer Vulkan/OpenGL recompilers via cleaner argument handling.

→ Less “why won’t it launch?!” and more “it just works.”

🔹 More resilient for custom `games.json` setups

→ If you’re manually configuring experimental ports or niche recompiles, this update smooths out edge-case failures (like working directory mismatches).

📌 Note: This release doesn’t include new assets or UI changes—but it does lay groundwork for more stable cross-platform support (especially on Windows, where .NET 9 is now fully leveraged).

💡 Pro tip: If you use a GitHub token, this update plays nice with rate limits—so your auto-updates stay snappy.

Check the commits for the full 6-commit deep dive—or jump in and test it out! 🎮🚀

Happy hacking, homebrewers! 🧪✨

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