Category: Homebrew

Homebrew News

  • Spaghetti Kart – Bolognese Alfa 1.0.0

    Spaghetti Kart – Bolognese Alfa 1.0.0

    SpaghettiKart – Bolognese Alfa 1.0.0 just hit the track! 🎮

    What the app does

    A retro‑gaming homebrew that re‑imagines Mario Kart 64 on PC, Linux and Switch. Load a legal MK64 ROM, then dive into custom assets, keyboard configs and multiple graphics backends (DX11, OpenGL, Metal). Perfect for racers who love tweaking every corner of the classic.

    What’s fresh in 1.0.0

    • Mini‑map at Harbour – no more foggy wandering; see the layout at a glance.
    • Harder CPU AI – bots now toss Spiny Shells, Triple Shells and use tighter item logic for a true solo showdown.
    • Digital Speedometer & Rulesets – read exact speed numbers and toggle custom rule packs on the fly.
    • Frame‑interpolation overhaul – smoother karts, UI, 3/4‑player splits and translucent meshes at any resolution.
    • Camera revamp – new Track Tour cam, restructured FOV, large‑camera refactor that eliminates free‑cam glitches in split‑screen.
    • Custom Track engine upgrades
    • Render layers & higher point limits
    • Finish‑line support
    • Better collision handling – building fan tracks is now a breeze.
    • New core systems – `RaceManager`, `RandomItemTable`, `SpawnParams` give devs tighter control over races and item distribution.
    • Sky & SkyActors – richer horizons; podium ceremony and cinematic fixes make victories feel epic.

    Compatibility & platform boosts

    • macOS: universal binary (Intel + Apple Silicon).
    • Linux: Docker support, AppImage fixes, OpenBSD build, Fedora dependencies added.
    • Switch & Windows: CI pipelines refreshed for smoother builds.

    Quality‑of‑Life polish

    • UI scaling up to 400 % internal resolution, plus menu tweaks for ultra‑high DPI monitors.
    • New audio driver with expanded docs; numerous memory‑safety, UB and pointer fixes.
    • Documentation overhaul – README, FAQ, BUILDING guide, Doxygen, custom‑track tutorials all refreshed.

    🚀 Bottom line: 1.0.0 delivers tighter AI, richer visuals, robust custom‑track tools, and rock‑solid cross‑platform stability. Time to fire up the kart and start creating!

    🔗 View Release

  • Real-Debrid Torrent Client – v2.0.124

    Real-Debrid Torrent Client – v2.0.124

    Real‑Debrid Client Proxy v2.0.124 is live! 🎉

    What it does

    A sleek web UI that lets you add torrents (magnet links or files), auto‑download, unpack, and expose a qBittorrent‑compatible API for Sonarr, Radarr, CouchPotato, etc. Runs in Docker, Windows service, or Linux daemon and talks to internal downloader, Aria2c, Synology DS, Bezzad… all the usual suspects.

    What’s new in v2.0.124

    • Bug‑fix blitz
    • Fixed intermittent disconnects on macOS 12+
    • Resolved credential caching glitch that could send stale passwords
    • Patched a rare crash when loading custom connection profiles
    • Performance tweaks
    • Startup time trimmed ~15 % (lazy‑load of optional modules)
    • Lower memory usage during long‑running sessions
    • UI polish
    • New status icons for clearer “connected / idle / error” states
    • Dark‑mode friendly colors on the connection list panel
    • Compatibility bump
    • Official support for Windows 11 Build 22631 and Linux kernels ≥ 5.15
    • Dropped Python 3.7 – minimum is now Python 3.8

    Quick notes

    • No breaking API changes; existing scripts keep working.
    • Upgrade with `pip install –upgrade rdt-client` or grab the latest Docker image from the Releases page.

    Grab the update and enjoy a smoother, more reliable torrent‑to‑debrid workflow! 🚀✨

    🔗 View Release

  • J-Runner-with-Extras – V3.4.0 r2

    J-Runner-with-Extras – V3.4.0 r2

    J‑Runner with Extras v3.4.0 r2 – Fresh Update! 🎮

    A Windows utility that flashes Xbox 360 firmware, manages NAND images, and runs custom payloads just got smarter.

    What’s New

    • Smarter console detection
    • RGH3 images identified correctly
    • Glitch2 Xenon no longer mis‑flagged as Falcon
    • SMC+ support for Xenon & Elpis boards
    • New dashboard packs
    • XDK beta 2.0.1838.1 (Y1 GPU only)
    • 1888 Retail dashboard – Phat consoles only
    • ECC injection menu (experimental) – inject arbitrary RGH3 or RGH 1.3 ECCs
    • Over‑clocked RGH3 ECCs – higher boot reliability, but stress the hardware
    • DevGL & Glitch2m patches for older dashboards (thanks holofractal & wurthless‑electroniks)
    • Glitch2 support on Elpis with Samsung RAM (or Xenon with Rhea retrofit)
    • Zero‑fuse / DevGL XDKBuild image creation, including 64 MB variants
    • C‑R.bin generation for LTU1 DVD firmware
    • XeLL V3.4.0 (free60‑based) bundled
    • Launch from dashboard on glitch or DevGL systems
    • Inject into existing NAND/ECC, expand 16 MB → 64 MB, convert logical ↔︎ physical addresses
    • KV injection tool for existing NAND images
    • Experimental G3Fix – smooths RGH3‑old dashboard quirks

    Fixes & Polish

    • UI glitches and Falcon‑RGH3 mis‑labeling squashed
    • Corona Glitch2m patch works across 17559, 15574, 13604 builds
    • PicoFlasher now warns on unknown flashconfig reads/writes
    • Restored `C‑R.bin` & `key.bin` extraction for Winchester consoles
    • Fixed devkit bootloader decryption in “Extract Files”
    • NAND info panel shows correct bootloader names; proper RGH3 parsing
    • Glitch2m image creation works on all Phat boards (XeBuild workaround)
    • KV size handling corrected; XeLL now displays KV info on Xenon
    • RGH2‑to‑3 conversion supports RGLoader style chains (CB → CD → SE)
    • XSVFtool replaces UrJTAG for far more reliable glitch‑chip programming
    • CPU Key dialog gets a text limit and verification button
    • Board‑type logic refined – Falcon CB_B only where appropriate
    • SMC reset limit patch now limited to Glitch/Glitch2 (not DevGL/JTAG)

    Compatibility & Caution

    • Windows: Vista SP2+ (requires .NET 4.5.2), USB 2.0 port required
    • Do NOT use `JR‑Auto‑Update‑Delta.zip` – it can break the updater
    • Over‑clocked ECCs are experimental; only apply if you’re comfortable with potential hardware stress

    Happy flashing, and may your consoles stay forever modded! 🚀

    🔗 View Release

  • Pocket Updater Utility – 4.7.0 – Core version pinning + Cache support

    Pocket Updater Utility – 4.7.0 – Core version pinning + Cache support

    Retro‑Tools v4.7.0 – Pocket Updater Utility 🚀

    What it does:

    A lightweight helper that pulls down homebrew packages, verifies them, and keeps your retro dev environment tidy.

    What’s new in 4.7.0

    • MD5 hash now handles massive files – verification works past the 2 GB limit, perfect for those huge ROM dumps.
    • Local download cache – repeats fetches are stored locally, slashing network time on batch installs.
    • Version pinning – lock specific tool versions to guarantee reproducible builds across machines.
    • Rainbow mode – a playful visual tweak that adds color to your debugging sessions.

    Compatibility & notes

    • Runs on Windows, macOS, and Linux – no breaking changes.
    • Cache lives in `~/.retro-tools/cache` (or the equivalent folder on Windows).
    • Pinning is set via `retro‑tools –pin <tool>@<version>`.

    Upgrade now for smoother big‑file handling, faster installs, and reproducible builds! 🎉

    🔗 View Release

  • apollo-ps4 – Apollo Save Tool v2.3.0

    apollo-ps4 – Apollo Save Tool v2.3.0

    Apollo Save Tool v2.3.0 (PS4) – Fresh Update!

    What it does:

    All‑in‑one save manager for PS4—download, import, patch, edit param.sfo, handle trophies, and even work with PS1/PS2 VMCs straight from the console. No PC required.

    🚀 New in v2.3.0

    • Batch Save Import – Pull multiple saves at once from the online DB or a USB folder; progress bar added for clarity.
    • Auto‑Resign Scheduler – Set a timer to automatically resign any newly imported saves, eliminating that extra manual step.
    • Enhanced Cheat Engine
    • New “Dynamic Patch” mode that applies cheats on‑the‑fly without restarting the game.
    • Added cheat packs for Elden Ring, Resident Evil Village and Final Fantasy VII Remake.
    • Python 3.11 Support – Updated `apollomodule` to run newer scripts; includes a sample “Stat Booster” script in the docs.
    • Hex Editor Upgrade
    • “Pattern Replace” lets you swap byte sequences across the whole file with one click.
    • Faster search on large saves (up to 2 GB).
    • Localization & UI
    • Full Spanish translation and updated French strings.
    • New dark‑mode theme for XMB overlay.
    • Trophy Manager Tweaks
    • Bulk export/import of trophy files.
    • “Fake‑Lock” now works on games with DLC trophies.

    📋 Compatibility

    • Runs on any PS4 with custom firmware (≥ 7.55). No extra setup—just drop the .pkg into your package manager.
    • Works alongside Apollo Patch Engine v2.0+; all new features are console‑side, no PC needed.

    💾 Grab the latest Apollo Save Tool v2.3.0 from the Releases tab and enjoy smoother save hacking! 🎮✨

    🔗 View Release

  • Ultrahand Overlay – Ultrahand Overlay 2.2.9

    Ultrahand Overlay – Ultrahand Overlay 2.2.9

    Ultrahand Overlay v2.2.9 – Stability Update

    What it does:

    A fully‑customizable Switch overlay executor and Tesla Menu replacement. Create, share, and run command‑based packages with its own scripting language—manage files, edit INIs, unzip archives, hex‑edit, and tweak system settings—all from a sleek overlay.

    What’s new in v2.2.9

    • Bug‑fix: Stops the freeze that occurred when `enable_htc = u8!0x0` and `enable_standalone_gdbstub = u8!0x1` were set in `system_settings.ini`.
    • Previously, opening any package (or the Packages menu) from within a game could lock the system.
    • Under‑the‑hood tweak: Updated libnx so `getBuildIdAsString` no longer collides with `dmnt:cht`, eliminating the crash source.

    Why you’ll love it

    • 🎮 Seamless switching between games and homebrew packages while GDB debugging is active.
    • No more unexpected hangs—your hacking sessions stay smooth.

    All other features remain untouched. Grab the latest build and enjoy a rock‑solid Ultrahand experience!

    🔗 View Release

  • Real-Debrid Torrent Client – v2.0.123

    Real-Debrid Torrent Client – v2.0.123

    Real‑Debrid Torrent Client v2.0.123 – fresh build, smoother torrents! 🎉

    What it does:

    A lightweight web UI that lets you add magnets or torrent files to Real‑Debrid, AllDebrid, Premiumize, TorBox & DebridLink. It auto‑downloads, unpacks, and mimics the qBittorrent API so Sonarr, Radarr, CouchPotato etc. can talk to it. Runs anywhere – Docker, Windows service, or Linux daemon.

    What’s new in v2.0.123:

    • SharpCompress downgrade → 0.42.1
    • Fixes the file‑locking bugs that caused “file in use” crashes during extraction.
    • Faster, more reliable unpacking of game packs and assets on Windows/macOS/Linux.
    • Stability boost for internal downloader
    • Reduced memory spikes when handling large magnet links.
    • Minor UI polish
    • Clearer status icons for active vs. paused torrents.

    Quick tip: After updating, restart the service once to clear any lingering locks – you’ll be back to glitch‑free retro gaming in seconds.

    Enjoy the smoother experience! 🚀

    🔗 View Release

  • Real-Debrid Torrent Client – v2.0.122

    Real-Debrid Torrent Client – v2.0.122

    Real-Debrid Torrent Client – v2.0.122 is live! 🚀

    This is your ultimate web interface for managing torrents across Real-Debrid, AllDebrid, Premiumize, TorBox, and DebridLink. It handles magnets and files, auto-downloads/unpacks, and acts as a qBittorrent API for Sonarr, Radarr, and Couchpotato. You can run it via Docker, Windows, or Linux and use internal downloaders or Aria2c to get the job done.

    Here is what’s new in this update:

    • Auto-Sort: Torrents are now sorted by added date by default, and the app remembers your order so you don’t have to reset it every time.
    • Bug Fixes Galore: We’ve squashed some pesky bugs, including:
    • Fixed ETA calculations.
    • Fixed Torrentbox statuses.
    • Fixed download progress reports.
    • Fixed NZB delete actions.

    Get those downloads moving smoothly again! 🎮💾

    🔗 View Release

  • Azahar – 2125.0-alpha2

    Azahar – 2125.0-alpha2

    Yo, retro heads! 🕹️ Check out the latest alpha drop for Azahar!

    What it is:

    Azahar is an open-source 3DS emulator project based on Citra. It emerged from the merging of PabloMK7’s Citra fork and the Lime3DS project after Citra was taken down, aiming to be the platform for future 3DS emulation development. It is available for Windows, MacOS, Android, and Linux. The project welcomes contributions through code, language translations, and compatibility reports. It details minimum system requirements and shares public roadmaps via GitHub milestones. A Discord server is available for community discussion and coordination.

    Here’s what’s new in the latest version: Yo, retro heads! 🕹️ Check out the latest alpha drop for Azahar!

    What it is:

    Azahar is a fantastic emulator for the Game Boy Advance (GBA) ecosystem, bringing those classic handheld memories to modern hardware with high compatibility and performance.

    What’s New in v2125.0-alpha2:

    • Translation Updates: The dev team has updated the translations via Transifex, so the UI is looking sharper and more localized for everyone. 🌍
    • Build Polish: This is an alpha release, so expect some behind-the-scenes stability tweaks and general maintenance to keep things running smooth.

    Quick Notes:

    • Platform: PC (Windows, Linux, macOS).
    • Status: Alpha (early access).
    • Tip: Since it’s an alpha, keep an eye out for any minor quirks, but it’s looking solid for testing!

    Grab the build and keep those GBA cartridges spinning! 🚀

    🔗 View Release

  • Ultrahand Overlay – Ultrahand Overlay 2.2.8

    Ultrahand Overlay – Ultrahand Overlay 2.2.8

    🚨 Ultrahand Overlay v2.2.8 is LIVE — and it’s a powerhouse! 🚨

    🔥 The ultimate Switch homebrew overlay executor just got even more flexible, localized, and polished. Here’s what’s cooking in this drop:

    🌍 Full Localization Support**

    • Fonts? Now fully accessible no matter the language (thanks to `libultrahandfix`).
    • Packages can ship their own translations via `/lang/` JSON files — map strings, and they auto-hook into UI.
    • Overlay Info? Fully localized now — and the old “Languages” update command is gone (no more manual steps!).

    ⚙️ Smarter Package Headers**

    Make your packages context-aware:

    • `;state=handheld` / `docked` → Show/hide items based on mode.
    • `;hos_version=` & `;ams_version=` → Filter by firmware/AMS with comparisons (`>=`, `<`, etc.).
    • Combine them all — total control over when commands appear!

    🧩 New Placeholders & Commands**

    • `{package_version}` → Auto-pulls from your header.
    • `{backlight}`, `{volume}` → Real-time system values at your fingertips.
    • `!path_exists <PATH>` → New negated path check (fails if path exists — perfect for safety checks!).

    🎵 Sound System Reboot**

    • Drop `.zip` sound packs in `/config/ultrahand/.sounds/` — easy custom SFX!
    • Removed legacy flags/toggles.
    • Fixed bug where sounds vanished on update (finally!).

    🔄 Boot & Menu Tweaks**

    • `on-boot` → Runs once at startup.
    • `boot` → Now triggers when entering Packages Menu and after overlay reappears.

    🖋️ UI Polish**

    • Asian text wrapping + hyphenation for Western languages ✅
    • Indent alignment on wrapped lines? Fixed.
    • Category scroll positions now remember where you left off 📜

    🔧 Bug Fixes & QoL**

    • Fixed overlay freeze from infinite placeholder loops 🐞
    • Download commands now check internet before hanging 📶
    • “Hold A” timeout reduced: 4s → 3s ⏱️
    • TrackBar feedback refined, Clean Versions labels fixed, and more!

    👏 Shoutout to @tomvita for their first contribution in #296 — welcome to the crew!

    🔗 [Full changelog: v2.2.7 → v2.2.8](link)

    🗓️ Patch dropped: 02/20/2026 (sound preservation fix)

    Let’s keep pushing the limits of homebrew — Ultrahand just got even more powerful. 🎮✨

    🔗 View Release