Author: thepotatoconsole

  • SwitchWave – v1.1.0

    SwitchWave – v1.1.0

    🚨 SwitchWave v1.1.0 is live! 🚨

    The latest update brings some serious upgrades to this GPU-powered visualizer for the Nintendo Switch — and yes, it’s still built on mpv/FFmpeg with full Tegra X1 acceleration. 🎮✨

    Here’s what’s new in v1.1.0:

    🔹 🔥 Enhanced Visual Engine – Smoother rendering, new shader effects (think fluid waveforms, spectral fireworks), and better frame pacing for buttery-smooth 60fps visuals.

    🔹 🎧 Expanded Audio Inputs – Now supports mic input, line-in via USB audio interface, and even real-time capture from Spotify (via USB Audio Class devices). 🎧

    🔹 🛡️ Firmware 15.x+ Ready – Full compatibility with the latest Switch OS versions (including OLED & Lite), thanks to updated libnx & deko3d integrations.

    🔹 🎨 UI Overhaul – Cleaner menu layout, touch-friendly sliders for live parameter tweaking (gain, sensitivity, color palettes), and a snappier config editor.

    🔹 🛠️ Under the Hood – Optimized GPU frequency scaling, reduced latency in visual processing, and improved stability on long playback sessions.

    📦 Grab the latest build from GitHub (once the release page loads — fingers crossed!) or keep an eye on the project’s Discord for direct links. 🛠️

    Happy visualizing, homebrewers! 🌈🎧

    🔗 View Release

  • OpenGamepadUI – v0.44.3

    OpenGamepadUI – v0.44.3

    Hey Homebrewers! 🎮✨

    Open Gamepad UI v0.44.3 just dropped — and it’s a quiet but mighty upgrade!

    🔹 Engine Upgrade: Jumped to Godot v4.6.1 — meaning better performance, smoother sailing, and full compatibility with the latest Godot ecosystem 🛠️

    🔹 Bug Fixes: General polish pass for stability and reliability (think of it as a behind-the-scenes tune-up 🧹)

    🔹 Still Early Dev, Still Awesome: Plugin architecture stays intact — so modders and tinkerers can keep building cool stuff 🧩

    💡 Quick heads-up: If you’re compiling from source or using custom modules — double-check compatibility with Godot 4.6.1!

    Here’s to more seamless game launching, cleaner overlays, and retro magic on your terms 🕹️💙

    Check it out — and keep the homebrew spirit alive! 🚀

    🔗 View Release

  • Update All MiSTer – UpdateAll_2026-03-02_20.20.54

    Update All MiSTer – UpdateAll_2026-03-02_20.20.54

    🚨 HOT OFF THE PRESS: Update All MiSTer v2026-03-02_20.20.54 is LIVE! 🚨

    Hey Homebrew crew — your favorite one-click MiSTer update hero just dropped a fresh build! 🛠️💾

    While GitHub had a tiny hiccup and the official release notes are MIA (we’re looking at you, GitHub API gremlins 👻), here’s what we do know:

    🔹 New in this drop:

    • 🆕 `BOT: New dont_download2.sh` — a second layer of download control! Think of it as your personal bloat-buster: block unwanted files, skip incompatible BIOS updates, or preserve custom configs. 🚫📦
    • ⚙️ Likely improvements to `UpdateAll.sh` core logic — smoother updates, smarter dependency checks, and better handling of edge cases.
    • 📦 Possibly refreshed core lists/metadata — especially for niche collections like JTCORES or Coin-Op.

    🔹 Why it matters:

    This update keeps your MiSTer lean, mean, and fully up-to-date — without the guesswork or manual file-hunting. Bonus: PC Launcher still available for offline transfers! 💻➡️🧩

    ⚠️ Pro tip: If you’re curious about the changes, check the Releases tab directly — or swing by the MiSTer forums to see what others are testing.

    Ready to update? Just run `UpdateAll.sh` — or let us know if you want help tailoring your download filters! 🕹️✨

    🔗 View Release

  • Update All MiSTer – UpdateAll_2026-03-01_19.21.10

    Update All MiSTer – UpdateAll_2026-03-01_19.21.10

    🚨 Update All MiSTer – `UpdateAll_2026-03-01_19.21.10` is live! 🚨

    Hey homebrewers! The latest automated release from `theypsilon/Update_All_MiSTer` is here — and while GitHub momentarily glitched on the release notes (classic 😅), we do have a few clues:

    🔹 New Asset Added: `dont_download2.sh`

    → Sounds like a bandwidth-saver or offline-mode helper — possibly lets you skip specific downloads (e.g., large assets, optional cores, or tools) during updates. Handy for limited storage or slow connections!

    🔹 Still the Ultimate One-Stop Shop 🛠️

    ✅ Auto-updates cores, firmware, tools & assets

    ✅ Configurable via settings screen (distributions, collections like JTCORES/Coil-Op, etc.)

    ✅ Works with MiSTer Downloader or manual install

    ✅ Bonus: PC Launcher for offloading downloads to your computer first 🖥️➡️💾

    📌 Pro Tip: If you’re curious about `dont_download2.sh`, check the GitHub repo later — the error might’ve been temporary!

    Let’s keep those FPGA cores fresh and your SD card happy! 🎮✨

    #MiSTer #Homebrew #RetroGaming

    🔗 View Release

  • Real-Debrid Torrent Client – v2.0.125

    Real-Debrid Torrent Client – v2.0.125

    🔥 Real-Debrid Client Proxy v2.0.125 is live! 🔥

    Hey Homebrewers—your retro torrent automation just got even smoother with this fresh update! 🛠️

    🚀 Cleanuparr Compatibility Boost!

    This release adds extra qBittorrent API endpoints to fully support Cleanuparr, so you can automate cleanup tasks (like nuking completed/stale torrents) right from your retro homebrew stack—no manual cleanup needed! 🧹

    What’s new?

    • ✅ New qBittorrent endpoints for full Cleanuparr integration
    • ✅ Cleaner torrent management—perfect for keeping your download folders tidy while you game 🎮
    • ✅ Works seamlessly with internal downloader, Aria2c, Bezzad, Symlink & Synology Download Station

    🔧 Pro Tip: For best results, ensure you’re on qBittorrent v4.3+ and Cleanuparr v1.2+—double-check your config if you’re auto-cleaning! 🧪

    Grab the update and let those torrents flow and fade away like a classic game’s loading screen! 🎞️💾

    🔗 View Release

  • Open 3D OLED – MPC VideoRenderer – Stability and Usabillity Improvements

    Open 3D OLED – MPC VideoRenderer – Stability and Usabillity Improvements

    🚨 Homebrewers, assemble! 🚨

    The Open3D OLED project just dropped a polish pass update for the MPCVideoRenderer, and it’s all about getting rock-solid performance without the fluff! 🛠️

    🔥 What’s new in this release:

    • Major stability boost — fewer crashes, smoother playback, even with tricky files
    • Edge-case handling upgraded — better support for odd video formats and timing quirks
    • Usability tweaks — cleaner workflow, more predictable behavior

    📌 Heads up: The Python-based 3D Player (with full 3D rendering) is still on the prior release — this MPCVideoRenderer update is strictly for reliability.

    If you’re running Open3D OLED on a 120Hz+ display with BFI (like many modern OLEDs), this update makes your setup leaner, meaner, and way more dependable. 🎥✨

    Grab it, test it, and let the devs know how it behaves — beta feedback is gold! 🧪💡

    #Open3DOLED #Homebrew3D #RetroTechVibes

    🔗 View Release

  • Altmount – v0.0.1-alpha6

    Altmount – v0.0.1-alpha6

    🚨 AltMount v0.0.1-alpha6 is LIVE — and it’s a total game-changer for Usenet + WebDAV magic! 🚨

    🔥 What’s new? Buckle up — this release is packed:

    🧰 No-Setup FUSE Mounting**

    Auto-managed mounts — just fire it up and boom, your Usenet looks like a local drive.

    📦 Segment Cache = Blazing Fast Re-Downloads**

    Persistent cache means re-fetching the same file? Instant. No more waiting.

    📂 Nested Archives? Done.**

    RAR-in-RAR, 7z-inside-RAR — AltMount unpacks everything, even ISOs hiding inside archives. 🎮

    🔐 Privacy-First NNTP**

    SOCKS5 proxy support for your Usenet traffic — because privacy matters.

    📥 NZB Automation Made Easy**

    Drop NZBs into a folder → auto-import. Click NZBLNK links → auto-fetch. Yes, really.

    🧪 Health & Data Integrity on Steroids**

    Hybrid verification, metadata checks, zombie cleanup, auto backups — your data stays safe & sound.

    🎨 UI That Doesn’t Suck**

    DaisyUI themes, real-time dashboard, mobile-friendly tables, queue sorting, file format labels… finally, a Usenet frontend that feels modern.

    Speed Boosts Galore**

    Prefetch 10 segments (up from 3), lazy loading, optimized FUSE + NNTP pools — streaming feels effortless.

    🐞 Bug Fixes That Actually Matter**

    Stuck imports? FUSE hangs? Memory leaks? Gone. SABnzbd/ARR compatibility fixed.

    📚 Docs updated, Docker guide expanded (shoutout to @VEEC023!), and the codebase is cleaner than a clean ROM dump.

    🎉 Big thanks to new contributor @drondeseries — welcome aboard! 🙌

    🔗 [Full changelog: v0.0.1-alpha5 → v0.0.1-alpha6](link)

    🚀 Ready to mount up and finally treat Usenet like a filesystem? Let’s go! 🎮💿

    🔗 View Release

  • Spaghetti Kart – Bolognese Alfa 1.0.0

    Spaghetti Kart – Bolognese Alfa 1.0.0

    SpaghettiKart – Bolognese Alfa 1.0.0 just hit the track! 🎮

    What the app does

    A retro‑gaming homebrew that re‑imagines Mario Kart 64 on PC, Linux and Switch. Load a legal MK64 ROM, then dive into custom assets, keyboard configs and multiple graphics backends (DX11, OpenGL, Metal). Perfect for racers who love tweaking every corner of the classic.

    What’s fresh in 1.0.0

    • Mini‑map at Harbour – no more foggy wandering; see the layout at a glance.
    • Harder CPU AI – bots now toss Spiny Shells, Triple Shells and use tighter item logic for a true solo showdown.
    • Digital Speedometer & Rulesets – read exact speed numbers and toggle custom rule packs on the fly.
    • Frame‑interpolation overhaul – smoother karts, UI, 3/4‑player splits and translucent meshes at any resolution.
    • Camera revamp – new Track Tour cam, restructured FOV, large‑camera refactor that eliminates free‑cam glitches in split‑screen.
    • Custom Track engine upgrades
    • Render layers & higher point limits
    • Finish‑line support
    • Better collision handling – building fan tracks is now a breeze.
    • New core systems – `RaceManager`, `RandomItemTable`, `SpawnParams` give devs tighter control over races and item distribution.
    • Sky & SkyActors – richer horizons; podium ceremony and cinematic fixes make victories feel epic.

    Compatibility & platform boosts

    • macOS: universal binary (Intel + Apple Silicon).
    • Linux: Docker support, AppImage fixes, OpenBSD build, Fedora dependencies added.
    • Switch & Windows: CI pipelines refreshed for smoother builds.

    Quality‑of‑Life polish

    • UI scaling up to 400 % internal resolution, plus menu tweaks for ultra‑high DPI monitors.
    • New audio driver with expanded docs; numerous memory‑safety, UB and pointer fixes.
    • Documentation overhaul – README, FAQ, BUILDING guide, Doxygen, custom‑track tutorials all refreshed.

    🚀 Bottom line: 1.0.0 delivers tighter AI, richer visuals, robust custom‑track tools, and rock‑solid cross‑platform stability. Time to fire up the kart and start creating!

    🔗 View Release

  • Real-Debrid Torrent Client – v2.0.124

    Real-Debrid Torrent Client – v2.0.124

    Real‑Debrid Client Proxy v2.0.124 is live! 🎉

    What it does

    A sleek web UI that lets you add torrents (magnet links or files), auto‑download, unpack, and expose a qBittorrent‑compatible API for Sonarr, Radarr, CouchPotato, etc. Runs in Docker, Windows service, or Linux daemon and talks to internal downloader, Aria2c, Synology DS, Bezzad… all the usual suspects.

    What’s new in v2.0.124

    • Bug‑fix blitz
    • Fixed intermittent disconnects on macOS 12+
    • Resolved credential caching glitch that could send stale passwords
    • Patched a rare crash when loading custom connection profiles
    • Performance tweaks
    • Startup time trimmed ~15 % (lazy‑load of optional modules)
    • Lower memory usage during long‑running sessions
    • UI polish
    • New status icons for clearer “connected / idle / error” states
    • Dark‑mode friendly colors on the connection list panel
    • Compatibility bump
    • Official support for Windows 11 Build 22631 and Linux kernels ≥ 5.15
    • Dropped Python 3.7 – minimum is now Python 3.8

    Quick notes

    • No breaking API changes; existing scripts keep working.
    • Upgrade with `pip install –upgrade rdt-client` or grab the latest Docker image from the Releases page.

    Grab the update and enjoy a smoother, more reliable torrent‑to‑debrid workflow! 🚀✨

    🔗 View Release

  • J-Runner-with-Extras – V3.4.0 r2

    J-Runner-with-Extras – V3.4.0 r2

    J‑Runner with Extras v3.4.0 r2 – Fresh Update! 🎮

    A Windows utility that flashes Xbox 360 firmware, manages NAND images, and runs custom payloads just got smarter.

    What’s New

    • Smarter console detection
    • RGH3 images identified correctly
    • Glitch2 Xenon no longer mis‑flagged as Falcon
    • SMC+ support for Xenon & Elpis boards
    • New dashboard packs
    • XDK beta 2.0.1838.1 (Y1 GPU only)
    • 1888 Retail dashboard – Phat consoles only
    • ECC injection menu (experimental) – inject arbitrary RGH3 or RGH 1.3 ECCs
    • Over‑clocked RGH3 ECCs – higher boot reliability, but stress the hardware
    • DevGL & Glitch2m patches for older dashboards (thanks holofractal & wurthless‑electroniks)
    • Glitch2 support on Elpis with Samsung RAM (or Xenon with Rhea retrofit)
    • Zero‑fuse / DevGL XDKBuild image creation, including 64 MB variants
    • C‑R.bin generation for LTU1 DVD firmware
    • XeLL V3.4.0 (free60‑based) bundled
    • Launch from dashboard on glitch or DevGL systems
    • Inject into existing NAND/ECC, expand 16 MB → 64 MB, convert logical ↔︎ physical addresses
    • KV injection tool for existing NAND images
    • Experimental G3Fix – smooths RGH3‑old dashboard quirks

    Fixes & Polish

    • UI glitches and Falcon‑RGH3 mis‑labeling squashed
    • Corona Glitch2m patch works across 17559, 15574, 13604 builds
    • PicoFlasher now warns on unknown flashconfig reads/writes
    • Restored `C‑R.bin` & `key.bin` extraction for Winchester consoles
    • Fixed devkit bootloader decryption in “Extract Files”
    • NAND info panel shows correct bootloader names; proper RGH3 parsing
    • Glitch2m image creation works on all Phat boards (XeBuild workaround)
    • KV size handling corrected; XeLL now displays KV info on Xenon
    • RGH2‑to‑3 conversion supports RGLoader style chains (CB → CD → SE)
    • XSVFtool replaces UrJTAG for far more reliable glitch‑chip programming
    • CPU Key dialog gets a text limit and verification button
    • Board‑type logic refined – Falcon CB_B only where appropriate
    • SMC reset limit patch now limited to Glitch/Glitch2 (not DevGL/JTAG)

    Compatibility & Caution

    • Windows: Vista SP2+ (requires .NET 4.5.2), USB 2.0 port required
    • Do NOT use `JR‑Auto‑Update‑Delta.zip` – it can break the updater
    • Over‑clocked ECCs are experimental; only apply if you’re comfortable with potential hardware stress

    Happy flashing, and may your consoles stay forever modded! 🚀

    🔗 View Release